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Description
Simple 3D object, 124 tris, 2 texture maps of 1024x1024 (Diffuse and normal/spec/gloss)
Gloss and spec maps were thrown in the blue and alpha channels of the normal map, and then filtered out to save memory space. (which I did for fun).
Technical info as to why this is good to try out:
Doing it this way allows you to utilize the color channels of the normal map that normally would go unused, thus saving about 2 MB of texture space. According to my napkin math, this means you can uniquely texture one new prop for every 4 props. (5 for the price of 4).
For the sake of presentation, I have split the maps up.
Made and rendered in 3DSmax
Gloss and spec maps were thrown in the blue and alpha channels of the normal map, and then filtered out to save memory space. (which I did for fun).
Technical info as to why this is good to try out:
Doing it this way allows you to utilize the color channels of the normal map that normally would go unused, thus saving about 2 MB of texture space. According to my napkin math, this means you can uniquely texture one new prop for every 4 props. (5 for the price of 4).
For the sake of presentation, I have split the maps up.
Made and rendered in 3DSmax
Image size
1278x1028px 4.99 MB
© 2014 - 2024 EliteRocketbear
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